XBox 360 - The Digital Entertainer

Saturday, September 20, 2008

XBoxLooking for top-quality digital entertainment for the whole family? There is an age-appropriate games and entertainment for every member of the family. This hi-tech entertainer comes from Microsoft named X-box. The comprehensive settings allow you to decide what games your kids can play, who they can interact with online, and what movies they can watch.

Fusing powerful hardware, software, and services, X-box 360 fully engages you in a gaming experience that is more expansive, dramatic, and lifelike, where the possibilities are limitless and your imagination knows no boundaries.

The X-box is a sixth generation era video game console produced by Microsoft Corporation. It was Microsoft's first foray into the gaming console market, and competed directly with Sony's 'Play Station 2'. The X-box was followed by X-box 360, developed in cooperation with IBM, ATI, and SiS. Its X-box Live service allows players to compete online and download arcade games and content such as game demos, trailers, TV shows, music videos, or rented movies.

The X-box 360 is the future-generation game and entertainment system from Microsoft. X-box 360 ignites a new era of digital entertainment that is always connected, always personalized and always in high definition. It is the only system designed with a singular platform vision that combines the most-powerful hardware with intelligent software and services advancements. As of Q2 2007, sold 11.6 million units worldwide.

When laid horizontally, the 8.8-pound X-box 360 is 12.15 inches wide, 3.27 inches high, and 10.15 inches deep.

As mentioned previously, there are two versions of the X-box 360 available. The guts of the X-box 360 comprise what is, for all intents and purposes, a very powerful computer. The customized IBM PowerPC CPU boasts three processing cores running at 3.2GHz each. Each offer two hardware threads, while the ATI graphics processor is said to be able to pump out 500 million triangles per second. We could go on, recounting the 360's supposed 16 giga samples-per-second fill rate using 4X antialiasing and 48 billion shader operations per second--not to mention, of course, the 48-way parallel floating-point dynamically scheduled shader pipelines and the 9 billion dot product operations per second. But, frankly, even if we understood what half those impressive-sounding specs meant, we'd have no way to verify or benchmark them.

X-box 360 is a capable CD/DVD player as well. You can't copy music files from connected or networked devices, but you can rip CDs straight to the 360's hard drive, then use those songs as soundtracks for pretty much any native X-box 360 game. On the DVD front, the 360 finally plays movie discs in 480p progressive scan (via component--the 360 can play DVDs in higher resolutions via VGA) and without the need for an additional remote a la the Xbox1. The X-box 360 won't work with Blu-ray or HD-DVD discs in a game-playing capacity, although movie fans can pick up the external HD-DVD drive, with a movie and media remote and plays the 1080p-capable HD-DVD movie format. The bigger mystery remains in regard to the HD-DVD player's output-no HDMI or DVI cable exists for the Xbox 360 thus far, leading many to believe that Microsoft may be hoping that studios don't use image constraint to clamp down on component-enabled next-gen video.

All games for the X-box 360 are in high-definition, as is the excellent, user-friendly Dashboard interface. There's built-in support for wireless controllers and excellent online gaming, content downloads, and communications via X-box Live. The console is not only backward compatible with many (but not all) original X-box titles, but it also doubles as a superior digital media hub and Windows Media extender. The system's online Marketplace allows easy purchases of mini-games, movies, and TV shows.

Regardless of the television X-box 360 connects to, gamers will experience smooth, cinematic experiences that far exceed anything they’ve seen or felt in games before. And these experiences are never more than a click away.

via

0 comments: